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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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a smooth surface, vaguely conical in shape and embedded in a basket-like mesh of points, rotates in empty space
a smooth surface, vaguely conical in shape and embedded in a basket-like mesh of points, rotates in empty space
Non-uniform rational B-splines (NURBS) are commonly used in computer graphics for generating and representing curves and surfaces for both analytic shapes (described by mathematical formulas) and modeled shapes. Here the shape of the surface is determined by control points, shown as small spheres surrounding the surface itself. The square at the bottom sets the maximum width and length of the surface. Based on early work by Pierre Bézier and Paul de Casteljau, NURBS are generalizations of both B-splines (basis splines) and Bézier curves and surfaces. Unlike simple Bézier curves and surfaces, which are non-rational, NURBS can represent exactly certain analytic shapes such as conic sections and spherical sections. They are widely used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE), although T-splines and subdivision surfaces may be more suitable for more complex organic shapes.

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3D illustration of a stereographic projection from the north pole onto a plane below the sphere.
Image credit: Mark Howison

In geometry, the stereographic projection is a particular mapping (function) that projects a sphere onto a plane. The projection is defined on the entire sphere, except at one point: the projection point. Where it is defined, the mapping is smooth and bijective. It is conformal, meaning that it preserves angles. It is neither isometric nor area-preserving: that is, it preserves neither distances nor the areas of figures.

Intuitively, then, the stereographic projection is a way of picturing the sphere as the plane, with some inevitable compromises. Because the sphere and the plane appear in many areas of mathematics and its applications, so does the stereographic projection; it finds use in diverse fields including complex analysis, cartography, geology, and photography. (Full article...)

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Topics in mathematics

General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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